Slay the Spire is the greatest video game of all time
“Quality over quantity” seems to be a concept lost on game developers and game reviewers alike. Games like Skyrim — with it’s 1,000 NPC’s, a million spells and weapons, a billion items to find everywhere and a trillion game breaking bugs— are instantly heralded as instant classics based on the amount of stuff there is to do in the game alone. It seems that all a game needs to have is a long run time to receive near perfect scores and universal appraise despite it’s many flaws.
Slay the Spire, a 2019 rouge like deck building game by MegaCrit, does not have a particularly long play time. A single run will rarely top the sixty minute mark, and disastrous runs could be over in less than five (Ascension 20 is very hard :( ). With only four different characters, 400 or so cards, and the same three levels over and over with repeating enemies, it seems that Slay the Spire just can’t compare to the other games found a top the Metacritic ratings list. Somehow, a game that is essentially just repeating the same levels over and over again is outright better than all the rest.
This is because Slay the Spire truly shines in its game play. On the surface it looks extremely simple. You have enough energy to play a couple cards, some attack, some defend, some inflict status conditions. It it is the many ways that these cards interact, along…